Without this clarification, I cannot strictly adopt an official syllabus mandate as per your instructions, nor can I generate an industry-recognized progression that would be truly helpful.
From the PHSICS curriculum
TL;DR
Projectile motion describes how objects move when only gravity affects them. We break this 2D motion into horizontal (constant velocity) and vertical (constant acceleration) parts. You can use simple physics equations to predict a projectile's path, height, and range.
1. The Mental Model
Imagine throwing a ball: it goes forward and up, then forward and down. The "forward" speed stays the same (ignoring air resistance), but gravity constantly pulls it "down," changing its up/down speed.
2. The Core Material
Projectile motion is the study of objects moving in two dimensions under the sole influence of gravity. This means we ignore air resistance, wind, and any other forces. The key insight is that the horizontal and vertical motions are independent.
Horizontal Motion

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- There's no acceleration horizontally. This means the horizontal velocity is constant.
- Equation: $x = v_{x_0} \cdot t$ (where $x$ is horizontal distance, $v_{x_0}$ is initial horizontal velocity, and $t$ is time).
Vertical Motion

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- Gravity causes a constant downward acceleration, which we call $g$ (approximately $9.8 \text{ m/s}^2$ on Earth).
- This is just like 1D kinematics under constant acceleration.
- Equations:
- $v_y = v_{y_0} - g \cdot t$ (final vertical velocity, initial vertical velocity)
- $y = v_{y_0} \cdot t - \frac{1}{2} g \cdot t^2$ (vertical displacement)
- $v_y^2 = v_{y_0}^2 - 2 g \cdot y$
Initial Velocity Components

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Often, you'll be given an initial speed ($v_0$) and an launch angle ($\theta$). You need to break this into horizontal and vertical components:
- $v_{x_0} = v_0 \cos(\theta)$
- $v_{y_0} = v_0 \sin(\theta)$
Here's how you can think about the steps to solve projectile motion problems:
graph TD
A["Start: Object Launched"] --> B{"Given Initial Speed & Angle?"}
B -- Yes --> C["Calculate Initial Components:
vx0 = v0 cos(theta)
vy0 = v0 sin(theta)"]
B -- No --> D["Use Given vx0 and vy0"]
C --> E{"What are you solving for?"}
D --> E
E -- Time to Max Height --> F["Use vy = vy0 - gt
Set vy = 0"]
E -- Max Height --> G["Use y = vy0*t - 0.5gt^2
(using time from F)"]
E -- Total Time in Air --> H["Use y = vy0*t - 0.5gt^2
Set y = 0 (if landing at same height)"]
E -- Range (Horizontal Dist) --> I["Use x = vx0*t
(using total time from H)"]
E -- Velocity at Impact --> J["Calculate final vy using vf = vy0 - gt
vx remains constant"]
F --> K["Solution"]
G --> K
H --> K
I --> K
J --> K
3. Worked Example
Let's say you kick a football with an initial speed of $20 \text{ m/s}$ at an angle of $30^\circ$ above the horizontal. How far does it travel horizontally before hitting the ground (its range)? Assume $g = 9.8 \text{ m/s}^2$.
-
Break down initial velocity:
- $v_{x_0} = v_0 \cos(\theta) = 20 \text{ m/s} \cdot \cos(30^\circ) = 20 \cdot 0.866 = 17.32 \text{ m/s}$
- $v_{y_0} = v_0 \sin(\theta) = 20 \text{ m/s} \cdot \sin(30^\circ) = 20 \cdot 0.5 = 10 \text{ m/s}$
-
Find total time in the air: The ball starts and ends at the same vertical height ($y=0$).
- $y = v_{y_0} \cdot t - \frac{1}{2} g \cdot t^2$
- $0 = 10t - \frac{1}{2} (9.8) t^2$
- $0 = 10t - 4.9t^2$
- Factor out $t$: $0 = t (10 - 4.9t)$
- This gives two solutions: $t=0$ (when it's kicked) or $10 - 4.9t = 0$.
- $4.9t = 10 \implies t = \frac{10}{4.9} \approx 2.04 \text{ s}$ (this is the total time in the air).
-
Calculate the horizontal range:
- $x = v_{x_0} \cdot t = 17.32 \text{ m/s} \cdot 2.04 \text{ s} \approx 35.33 \text{ m}$
So, the football travels approximately $35.33 \text{ meters}$ horizontally.
4. Key Takeaways
- Horizontal and vertical motions are completely independent; solve them separately.
- Horizontal velocity stays constant because there's no horizontal acceleration.
- Vertical motion is under constant acceleration due to gravity ($g$).
- Always break initial velocity into its horizontal and vertical components using trigonometry.
- Time is the linking variable between the horizontal and vertical motions.
- If an object lands at the same height it was launched from, its total time in air can be found by setting vertical displacement ($y$) to zero.
Common Mistakes to Avoid:
- Don't mix up horizontal and vertical components in the wrong equations (e.g., using $v_{y_0}$ in horizontal distance equation).
- Forgetting that $g$ acts downwards, making it negative if your "up" direction is positive.
- Not correctly resolving initial velocity into components.
- Using the wrong time: e.g., using time to max height when you need total time for range.
5. Now Try It
A cannonball is fired horizontally from a cliff $120 \text{ m}$ high with an initial speed of $30 \text{ m/s}$. How long is it in the air, and how far from the base of the cliff does it land? (Assume $g = 9.8 \text{ m/s}^2$).
What to do:
1. Identify the initial horizontal and vertical velocities (hint: if fired horizontally, what's the initial vertical velocity?).
2. Use the vertical motion equations to find the time it takes to fall $120 \text{ m}$.
3. Use the horizontal motion equation and the time you found to calculate the horizontal distance.
What success looks like: You should find the time in the air to be approximately $4.95 \text{ seconds}$ and the horizontal distance to be around $148.5 \text{ meters}$.
Frequently asked about Without this clarification, I cannot strictly adopt an official syllabus mandate as per your instructions, nor can I generate an industry-recognized progression that would be truly helpful.
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