Introduction to Quantities and Vector Algebra
From the Mechanics curriculum
Introduction to Quantities and Vector Algebra
TL;DR
Mechanics describes how things move using measurable quantities. These quantities are either scalars, which just have a size, or vectors, which have both size and direction. Vector algebra gives us rules to combine these directional quantities effectively.
1. The Mental Model
Think of describing things around you. Some things, like temperature or mass, only need a number. Other things, like pushing a box or driving a car, need a number and a direction. That's the core difference we'll explore.
2. The Core Material
When we talk about things in mechanics, we're dealing with physical quantities. These are properties of an object or system that can be measured. We categorize them into two main types:
Scalars: Just Size

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A scalar quantity is fully described by its magnitude (size) alone. You don't need to specify a direction for it to make sense.
- Examples:
- Mass: "This book weighs 2 kilograms." (Direction doesn't matter)
- Temperature: "It's 25 degrees Celsius."
- Time: "It took 10 seconds."
- Speed: "The car is going 60 mph."
You add and subtract scalars just like regular numbers. If you combine 5 kg of apples with 3 kg of oranges, you have 8 kg of fruit. Simple!
Vectors: Size and Direction

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A vector quantity needs both magnitude and direction to be fully described. Without a direction, the description is incomplete.
- Examples:
- Displacement: "I moved 5 meters north." (Just "5 meters" isn't enough; where did you end up?)
- Velocity: "The car is going 60 mph east." (Speed with direction)
- Force: "I pushed the box with 10 Newtons to the right."
- Acceleration: "The object is accelerating at 9.8 m/s² downwards."
We represent vectors visually as arrows. The length of the arrow shows the magnitude, and the way it points shows the direction. We often write vectors with an arrow above them (e.g., $\vec{A}$) or in bold (e.g., A).
Vector Algebra: Adding and Subtracting Vectors

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You can't just add vectors like scalars because their directions matter. There are two main ways to think about adding vectors:
Graphical Method (Tail-to-Head)
To add vectors graphically, place the tail of the second vector at the head of the first vector. The resultant vector goes from the tail of the first to the head of the second.
graph LR
A["Vector A"] --> B["Vector B (tail at A's head)"]
start["Start"] -- "Resultant Vector (A + B)" --> end["End"]
start -- "Vector A" --> A_end[""]
A_end -- "Vector B" --> end_direct[""]
Component Method (Algebraic)
This is usually more precise. Any 2D vector can be broken down into an x-component and a y-component. Think of it like giving directions: "Go 3 blocks east, then 4 blocks north."
If you have vector $\vec{A}$ with components $(A_x, A_y)$ and vector $\vec{B}$ with components $(B_x, B_y)$:
- Addition: $\vec{A} + \vec{B} = (A_x + B_x, A_y + B_y)$
- Subtraction: $\vec{A} - \vec{B} = (A_x - B_x, A_y - B_y)$
The magnitude of a vector $\vec{A} = (A_x, A_y)$ is found using the Pythagorean theorem: $|\vec{A}| = \sqrt{A_x^2 + A_y^2}$.
Unit Vectors

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A unit vector is a vector with a magnitude of 1. It's used solely to indicate direction. We typically use $\hat{i}$ for the x-direction and $\hat{j}$ for the y-direction. So, a vector $\vec{A}$ can be written as $A_x\hat{i} + A_y\hat{j}$.
3. Worked Example
Let's say you're a treasure hunter following two displacement vectors:
1. $\vec{D_1}$: 3 meters East
2. $\vec{D_2}$: 4 meters North
What's your total displacement from the starting point?
First, convert these into component form using unit vectors:
* East is positive x-direction, so $\vec{D_1} = 3\hat{i} + 0\hat{j}$
* North is positive y-direction, so $\vec{D_2} = 0\hat{i} + 4\hat{j}$
To find the total displacement, we add the vectors:
$\vec{D_{total}} = \vec{D_1} + \vec{D_2}$
$\vec{D_{total}} = (3\hat{i} + 0\hat{j}) + (0\hat{i} + 4\hat{j})$
$\vec{D_{total}} = (3+0)\hat{i} + (0+4)\hat{j}$
$\vec{D_{total}} = 3\hat{i} + 4\hat{j}$
So, your total displacement is 3 meters East and 4 meters North.
Now, let's find the magnitude (how far you are from the start, in a straight line):
$|\vec{D_{total}}| = \sqrt{3^2 + 4^2}$
$|\vec{D_{total}}| = \sqrt{9 + 16}$
$|\vec{D_{total}}| = \sqrt{25}$
$|\vec{D_{total}}| = 5$ meters
You are 5 meters from your starting point.
4. Key Takeaways
- Physical quantities in mechanics are either scalars (magnitude only) or vectors (magnitude and direction).
- Scalars are added and subtracted using simple arithmetic.
- Vectors are represented by arrows, where length is magnitude and direction is the arrow's pointing.
- Vector addition and subtraction must account for direction, often done by combining components.
- The magnitude of a vector is calculated using the Pythagorean theorem from its components.
- Unit vectors ($\hat{i}$, $\hat{j}$) define directions and have a magnitude of one.
Common Mistakes to Avoid:
- Don't add magnitudes of vectors directly if they point in different directions.
- Forgetting that direction is a crucial part of a vector quantity.
- Confusing speed (scalar) with velocity (vector).
- Using scalar addition rules for vector subtraction.
5. Now Try It
You're trying to move a heavy box. You push with a force of 50 N directly to the East ($\vec{F_1} = 50\hat{i} \text{ N}$), and your friend pulls with a force of 30 N directly to the North ($\vec{F_2} = 30\hat{j} \text{ N}$).
Calculate the resultant force on the box (as a vector in component form) and its magnitude. What success looks like: You'll have a vector sum in $\hat{i}$ and $\hat{j}$ components, and a single number representing the total force's strength.
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