Patterns and Number Games
From the NUMBER PLAY curriculum
Patterns and Number Games
TL;DR
You'll learn to spot rules in sequences of numbers and shapes, which is key for solving puzzles and making predictions. This involves looking for how things change from one step to the next, like adding or multiplying. Understanding patterns helps you predict what comes next and even create your own number games.
1. The Mental Model
Think of patterns as secret codes that tell you how to get from one number or shape to the next. Your job is to be a detective, finding the hidden rule. Once you find the rule, you can unlock the rest of the sequence.
2. The Core Material
Patterns are everywhere in math and life! They're about finding predictable relationships. When you see a sequence, you're looking for a rule that applies consistently.
Arithmetic Sequences

Photo by Black ice on Pexels
These are patterns where you add or subtract the same number each time.
- Example: 2, 5, 8, 11, ...
- To get from 2 to 5, you add 3.
- To get from 5 to 8, you add 3.
- The rule is "add 3". The next number would be 14 (11 + 3).
Geometric Sequences

Photo by Pavel Danilyuk on Pexels
Here, you multiply or divide by the same number each time.
- Example: 3, 6, 12, 24, ...
- To get from 3 to 6, you multiply by 2.
- To get from 6 to 12, you multiply by 2.
- The rule is "multiply by 2". The next number would be 48 (24 * 2).
Other Types of Patterns

Photo by Michaela St on Pexels
Not all patterns are simple addition or multiplication. Sometimes they involve:
- Growing differences: The amount you add or subtract changes in a predictable way.
- Example: 1, 2, 4, 7, 11, ... (Add 1, then add 2, then add 3, then add 4...)
- Alternating operations: You might alternate between adding and subtracting, or multiplying and dividing.
- Example: 10, 5, 8, 4, 7, ... (Divide by 2, then add 3, then divide by 2, then add 3...)
- Fibonacci-like sequences: Each number is the sum of the two before it.
- Example: 1, 1, 2, 3, 5, 8, ... (1+1=2, 1+2=3, 2+3=5, etc.)
How to Find the Rule

Photo by Joshua Miranda on Pexels
It's a step-by-step process.
graph TD
A["Start with the sequence"] --> B{"Is it arithmetic?"}
B -- Yes (constant +/-) --> C["Rule: Add/Subtract N"]
B -- No --> D{"Is it geometric?"}
D -- Yes (constant */) --> E["Rule: Multiply/Divide by N"]
D -- No --> F{"Look for changing differences"}
F --> G{"Is the change itself a pattern?"}
G -- Yes --> H["Rule: Add/Subtract a growing/shrinking number"]
G -- No --> I{"Consider other operations (e.g., alternating, Fibonacci)"}
I --> J["Test tentative rule with next numbers"]
J --> K["Confirm pattern or go back to F"]
Number Games
Once you understand patterns, you can play games like:
- "What Comes Next?": You're given a sequence and have to find the next few numbers.
- "Find the Imposter": A sequence has one number that doesn't fit the pattern.
- "Create Your Own": Make a sequence and challenge someone to find your rule.
3. Worked Example
Let's look at this sequence: 1, 4, 9, 16, 25, ...
-
Check for arithmetic:
- 4 - 1 = 3
- 9 - 4 = 5
- 16 - 9 = 7
- 25 - 16 = 9
- The difference isn't constant, so it's not a simple arithmetic sequence.
-
Check for geometric:
- 4 / 1 = 4
- 9 / 4 = 2.25
- Not a constant multiplier, so it's not a simple geometric sequence.
-
Look at the differences: The differences are 3, 5, 7, 9.
- Is this a pattern? Yes! It's an arithmetic sequence itself, where you add 2 each time (3+2=5, 5+2=7, 7+2=9).
-
Consider other possibilities:
- Notice that 1 = 11, 4 = 22, 9 = 33, 16 = 44, 25 = 5*5.
- Aha! Each number is a perfect square. The rule is "the square of the position number".
- So, the 1st number is 1^2, the 2nd is 2^2, the 3rd is 3^2, and so on.
-
Predict the next number: The next number is the 6th in the sequence, so it would be 6*6 = 36.
4. Key Takeaways
- Patterns are predictable rules connecting elements in a sequence.
- Always check for simple addition/subtraction (arithmetic) or multiplication/division (geometric) first.
- If basic operations don't work, look at the differences between the terms; those differences might form their own pattern.
- Some patterns involve squaring, cubing, or combining previous terms (like Fibonacci).
- Testing your suspected rule on the next few known terms is crucial for confirmation.
- Don't be afraid to try different operations or combinations of operations.
Common Mistakes to Avoid
- Jumping to conclusions: Don't assume the first difference you see is the rule; check it for the entire sequence.
- Ignoring the sequence position: Sometimes the rule depends on whether it's the 1st, 2nd, or 3rd number (like in the squares example).
- Overcomplicating: Many patterns start simple; exhaust simple possibilities before looking for complex ones.
- Giving up too soon: Some patterns are tricky but often reveal themselves with persistence and trying different angles.
5. Now Try It
Here's a sequence: 100, 99, 97, 94, 90, ...
Your task is to:
1. Figure out the rule for this sequence.
2. Write down the next three numbers in the sequence.
Success looks like clearly stating the rule (e.g., "The rule is...") and providing the correct next three numbers based on that rule.
Frequently asked about Patterns and Number Games
More from NUMBER PLAY
Get the full NUMBER PLAY curriculum
Clone the complete plan to your dashboard for unlimited AI-generated notes, practice quizzes, and a personalised revision schedule.
Create Free Account