Linear Equations in Two Variables: Graphing and Properties
TL;DR
Linear equations in two variables create straight lines when graphed. You'll learn to identify slope, y-intercept, and different forms of these equations. Every straight line represents infinitely many solutions to the equation.
1. The Mental Model
A linear equation with two variables is like a recipe that connects x and y values. For every x you pick, the equation tells you exactly what y must be. Plot enough of these (x,y) pairs and you'll always get a perfectly straight line. That's the whole idea.
2. The Core Material
Standard Form and Slope-Intercept Form
Linear equations come in different forms, but they're all describing the same straight line. The most common form you'll work with is slope-intercept form: y = mx + b.
In this form, m is the slope (how steep the line is) and b is the y-intercept (where the line crosses the y-axis). For example, y = 3x + 2 has a slope of 3 and crosses the y-axis at (0, 2).
Standard form looks like Ax + By = C, where A, B, and C are integers. The equation 2x + 3y = 12 is in standard form. You can convert between forms using algebra. To go from standard to slope-intercept, solve for y:
2x + 3y = 12
3y = -2x + 12
y = -⅔x + 4
Now you can see the slope is -⅔ and the y-intercept is 4.
Understanding Slope
Slope measures how much y changes when x increases by 1. It's the "rise over run." A slope of 3 means for every step right, you go up 3 steps. A slope of -½ means for every 2 steps right, you go down 1 step.
You can calculate slope between any two points (x₁, y₁) and (x₂, y₂) using: m = (y₂ - y₁)/(x₂ - x₁)
Positive slopes go upward from left to right. Negative slopes go downward. A slope of zero is horizontal. An undefined slope (division by zero) is vertical.
Graphing Strategies
To graph a linear equation, you need at least two points. Here are the fastest methods:
Method 1: Use slope and y-intercept. Start at the y-intercept, then use the slope to find your next point. If y = 2x - 1, start at (0, -1), then go right 1 and up 2 to reach (1, 1).
Method 2: Find intercepts. Set x = 0 to find the y-intercept, then set y = 0 to find the x-intercept. For 2x + 3y = 12: when x = 0, y = 4. When y = 0, x = 6. Plot (0, 4) and (6, 0), then connect them.
Method 3: Make a table. Pick any x-values, calculate the corresponding y-values, and plot those points.
```mermaid
graph LR
A["Pick two points"] --> B["Plot on